To equip the Sprite with the Griffin Helm, for example, the digit would be D3. The equipment's byte must be calculated in the following way: add 0 to leave the item unequipped, add 40 to equip it to the Hero, add 80 to equip it to the Girl, and add c0 to equip it to the Sprite. To have four Faerie Walnuts, for example, use 83 (4 x 2 = 8, 3 is the digit for Faerie Walnut). The first digit is the quantity in multiples of two, and the second is the actual item. The game assigns the temporary monster data randomly whenever a particular monster shows up on the screen. This is all password description that i know to start episode 2 to 6. Modify the stats of the three monsters you encounter on the screen. Modifying Strength, Constitution, and Wisdom produce no direct results.Ġ0 means the weapon level is 1, and that there is 1 orb, while 08 means level 9 with 9 orbs This uses assets and maps directly ripped from the SNES rom via Adam Bisers extraction utility. Lumina only applies to the Girl, and Shade only applies to the Sprite. This is a port of the SNES version of Wolfenstein 3D to ECWolf. The first X is for the first Elemental listed to the left, while the second X is for the second one. Lumina only applies to the Girl, and Shade only applies to the Sprite. XX modifies the amount of current experience points each elemental has (0-99). The first X is for the first Weapon listed to the left, while the second X is for the second one. This release of Wolfenstein 3D includes 90 levels: The 30 levels of the SNES/Jaguar version (called the Second Encounter on the Macintosh, the Original. XX modifies the amount of experience points this weapon has. Cheats: Pro Action Replay Weapon Experience Modifiers Release Date February 1994 (Japan) March 1994 (United States) The SNES port of Wolfenstein 3D was released in early 1994 for the Japanese and American market, hitting the European shelves later on same year.
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